Archive · 58 pieces, all played to the end Sorted by most recent bench session
The full archive

Every old game we have put back on the bench

Each piece states the release year, the setup time the game demanded on a current machine, and a grade that answers one question only: is it worth playing today?

58 piecesOldest 199311 declared unplayable0 nostalgia passes
A boxy cargo freighter drifting beside a rocky asteroid dock with a distant amber nebula Space trading 7.8

Freighter Run and the Myth of the Perfect Trading Loop

The economy is as good as everybody says. The loading is worse than anybody admits, and we timed four hundred transitions to establish exactly how much of a forty-hour run is spent watching a progress bar.

1996Setup 3h41h playedGrade 7.8
A first-person view down a torch-lit stone dungeon corridor toward an iron-bound door Dungeon crawler 8.3

Deep Warren: The 1993 Crawler That Expects You To Own Graph Paper

Ninety-one levels mapped by hand across five weeks. The absence of an automap turns out to be the design rather than an omission, and the game is considerably sharper than its reputation as an endurance test suggests.

1993Setup 5h77h playedGrade 8.3
Showing the six most recent of 58 pieces How grading works →
Reading the archive

Setup time is the figure most readers care about most

It is the honest cost of entry, and it is the number that decides whether a given evening will contain any actual playing.

  • Under 1hInstalls and runs with minimal intervention
  • 1–3hNeeds configuration, but nothing exotic
  • 3–6hExpect research, failed attempts and patience
  • Over 6hA project rather than an evening